Re:My Fanless OpenBSD Desktop (2021)
by Gigachad on Friday October 28, 2022 @08:41AM
(#33370634)
For gaming or videos I actually can’t tell the difference between 4K and 1440p. For text rendering I absolutely can.
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As an aside, many 4k/1440p videos are not really 4k or 1440p in the same way a monitor is 4k/1440p. Mostly 4k/1440p light levels, but less than that w.r.t. color information.
A common video subsampling setup is 4:2:0.
https://en.wikipedia.org/wiki/Chroma_subsampling
In addition, common video compression techniques (at least the simple ones that I could still understand) basically reconstruct blocks of pixels. Reconstruction is lossy, at best.
If I had to guess, something similar could be done in games as part of their optimizations.
Re:My Fanless OpenBSD Desktop (2021)
by joshspankit on Saturday October 29, 2022 @09:48AM
(#33384009)
Something similar is done in video games through two technologies (in addition to colourspace trickery): DLSS and “dynamic resolution”