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Re:Alphabet Earnings Report Q3 2022 [pdf] by modeless on Tuesday October 25, 2022 @05:29PM (#33336416)
Stadia definitely had software engineering related issues. The latency and stream reliability might have been better than competing services, but I found the UI and store to be quite lame. Features that were promised at launch (e.g. YouTube integration) took years to show up and weren't as good as advertised. Launching a game took too many clicks and way too much waiting. It should have been instant and that alone would have been huge. Porting games to Stadia was too hard leading to an anemic catalog; meanwhile Valve knows that the catalog is everything and engineered Steam Deck to run unmodified Windows game binaries on Linux! Google ultimately failed to take advantage of the unique advantages that streaming should have given them, and without any compelling unique features Stadia was just a worse version of consoles with a subscription fee.

The pricing model was probably the biggest single issue, but I believe better engineering could have made a difference.

Re:Alphabet Earnings Report Q3 2022 [pdf] by BakeInBeens on Tuesday October 25, 2022 @06:27PM (#33336987)
The YouTube integration launched after one year. The games were a single click, had direct links and could be launched by voice assistant on any compatible cast device. It was also as easy to port games too as any Linux port would be. Online play was free, subscription unnecessary unless you needed 4K and more than 50 games in the subscription on sign-up.
Re:Alphabet Earnings Report Q3 2022 [pdf] by modeless on Tuesday October 25, 2022 @07:01PM (#33337368)
Launching a Stadia game was never truly one click for me. It always required several, and then you'd have to endure the same old load screens and splash screens and menus as any other platform. The load times should have been faster, and they should have had platform requirements to make it faster to jump into gameplay without nagivating menus after load. I heard them talk about deep links directly into gameplay but I never saw it, it must not have been implemented in many games. But I did see a bunch of Stadia account related clickthrough BS that added more clicks and more load time (and sometimes bugs) when all I wanted to do was play.

> It was also as easy to port games too as any Linux port would be

And nobody bothers to port to Linux either. It isn't trivial in many cases. And I believe Stadia wasn't just as easy because of a Vulkan requirement along with other platform integration and certification stuff. An unhappy medium of too many platform requirements to be trivial to port to, but not enough to actually make Stadia a better experience than other platforms.

> Online play was free

Only if you bought games at full price, trusting Google to run the service forever (clearly a risky bet which was obvious to everybody at the time and not just in hindsight).

> more than 50 games in the subscription

The selection was not compelling compared to other platforms' subscriptions. If they had had a larger catalog to draw from, that might have helped.