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Re:Gamification Affects Software Developers: Cautionary Evid... by qudat on Monday October 24, 2022 @12:22AM (#33312912)
Star count has some interesting side effects. On one hand, it incentivizes people to produce something popular — and by proxy something useful. On the other hand it can be cause addictive behaviors.

What’s even worse is the notion that my employer requires me to use a social networking site for my day to day operations.

https://bower.sh/github-as-social-network

Re:Gamification Affects Software Developers: Cautionary Evid... by bmitc on Monday October 24, 2022 @01:13AM (#33313160)
Is it really a social network though?

I use stars as bookmarks. I never even notice or pay attention to profile achievements. I am actually rarely even on a profile page. I am almost always in a repository either looking at code, issues, discussions, or reviewing.

Re:Gamification Affects Software Developers: Cautionary Evid... by bombolo on Monday October 24, 2022 @02:12AM (#33313436)
Popular and good are only loosely related.
Re:Gamification Affects Software Developers: Cautionary Evid... by rikroots on Monday October 24, 2022 @04:20AM (#33314137)
Star counts on a repo are both essential for devs who need to assess a range of libraries/products for possible use in their own product (as indirect indicators of support, community, etc), and yet also toxic for anyone trying to build a new library/product in an established niche (everyone ignores repos with low star counts).

Clearly if I was serious about marketing/promoting my library then asking people to star the repo would be high on the list of asks. Sadly I am not that person.

Re:Gamification Affects Software Developers: Cautionary Evid... by scajanus on Monday October 24, 2022 @08:06AM (#33315628)
On the other hand, having starring a repo made into a game will skew the stars' usability in gauging a project's popularity or quality. Maybe the "most starred repo for X" is just made by someone who's really into collecting badges or marketing.