Re:Gamification Affects Software Developers: Cautionary Evid...
by bmitc on Monday October 24, 2022 @01:13AM
(#33313160)
Is it really a social network though?
I use stars as bookmarks. I never even notice or pay attention to profile achievements. I am actually rarely even on a profile page. I am almost always in a repository either looking at code, issues, discussions, or reviewing.
Re:Gamification Affects Software Developers: Cautionary Evid...
by bombolo on Monday October 24, 2022 @02:12AM
(#33313436)
Popular and good are only loosely related.
Re:Gamification Affects Software Developers: Cautionary Evid...
by rikroots on Monday October 24, 2022 @04:20AM
(#33314137)
Star counts on a repo are both essential for devs who need to assess a range of libraries/products for possible use in their own product (as indirect indicators of support, community, etc), and yet also toxic for anyone trying to build a new library/product in an established niche (everyone ignores repos with low star counts).
Clearly if I was serious about marketing/promoting my library then asking people to star the repo would be high on the list of asks. Sadly I am not that person.
Re:Gamification Affects Software Developers: Cautionary Evid...
by scajanus on Monday October 24, 2022 @08:06AM
(#33315628)
On the other hand, having starring a repo made into a game will skew the stars' usability in gauging a project's popularity or quality. Maybe the "most starred repo for X" is just made by someone who's really into collecting badges or marketing.
What’s even worse is the notion that my employer requires me to use a social networking site for my day to day operations.
https://bower.sh/github-as-social-network