Re:How Rust 1.64 became faster on Windows
by branko_d on Sunday October 23, 2022 @12:48PM
(#33308310)
Perhaps a better approach would be some sort of per-library profile?
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Re:How Rust 1.64 became faster on Windows
by londons_explore on Sunday October 23, 2022 @12:53PM
(#33308352)
If you can make it be zero effort for developers, thats a good plan... But if it involves even a minor effort from the developer, then most developers probably won't bother.
I'm imagining for example a 'profile server', which anyone can upload profiler data to, and that the compiler queries to get profile data for any given file it wants to compile.