I think it was John Carmack who bemoaned the fact that the video game audience quickly accepts any advancement in graphics as the new status quo for gaming, and complains about any game which doesn't immediately match it.
I think consumers of the medium don't always appreciate the technical achievement which modern AAA video games represent - it's maybe one of the few domains of computing which demands the people working on it to use 100% of the hardware, and to pull tons of dirty tricks to eek out every last bit of performance.
So sometimes it seems the audience attributes something to laziness, just because something is missing they have seen in another game, while what they are seeing is the result of very talented engineers working overtime to deliver a miracle.
This short video looks amazing, specifically because its not state of the art in engine work and current level of tech. Yet you feel like you are there, on one of the canals. Many games these days use better meshes and have higher count of triangles and other techniques yet they don't deliver these emotions to those who visited Amsterdam.
And games were, are and always will be about emotions.
We don't improve things by gushing over how great they are already. We improve things by pointing out where improvement is possible. Clearly there are game devs (past, current and future) reading these discussions. Maybe just one can be inspired to solve one of the technical challenges mentioned?