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Re:C++ audio mixing library design by p0nce on Monday October 17, 2022 @07:40AM (#33232220)
Freedom from overflow, and noise floor stays level-dependent. Meaning that when you multiply your float signal by a certain volume the quantization noise is at most -140 dB RMS. If it were integer, the quantization noise would depend upon how oud your (signal x gain) is. Besides, top-level compressor/reverbs use double :)

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