Re:Why allowing users to disable animations is important for...
by mrob on Sunday October 16, 2022 @08:35AM
(#33223110)
I have only once seen a UI animation that I didn't have to wait for. This was in the Metacity window manager, which had an option to animate windows minimizing/maximizing using a wireframe of their outline that could not be interacted with. The actual window moved immediately, and the wireframe did not obscure much of the screen while it moved. I would still turn them off, but if every UI animation was designed like this I would dislike them less.
Re:Why allowing users to disable animations is important for...
by anderspitman on Sunday October 16, 2022 @10:31AM
(#33223866)
That is a great design. Shows you where the minimized window is (in case your brain missed it) without making you wait. I would love to see an entire UI designed around the principle of "don't make me wait. Ever."
Re:Why allowing users to disable animations is important for...
by mcbits on Sunday October 16, 2022 @02:44PM
(#33226081)
I think the best rule of thumb for UI animations is to keep speeding them up until users stop praising the beautiful/elegant animations. They shouldn't notice the animations.
Re:Why allowing users to disable animations is important for...
by Gigachad on Sunday October 16, 2022 @08:12PM
(#33228461)
I think iOS does an extremely good job at animations. They help convey movement/what changed/where did I just go, but they are usually so fast and subtle you don't realize there was an animation unless you try hard to spot them.
The rule is that you should never have to wait for a UI animation - That said, UI animations done correctly, which are subtle and extremely short, do enhance perception of UI controls state and transitions. But I can't blame people for the broad hate towards animation on the web, so much of it is done poorly in a way that detracts from the overall experience.