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Ask HN: C++ graphics, first steps

I'm trying to write a custom mesh generator and I have the algorithm pretty much figured out so I'd now like to write an implementation in C++. I have very little C++ background and this is my first foray into serious 3D graphics but the project is intended largely as a learning exercise. I'm coming from Python, Perl, Processing.

Tutorial links or good advice for someone looking to get into C++ graphics programming would be extremely helpful. I'm used to textedit & sometimes I use VIM, but advice on workflow mechanics would be really great as well. Also anything on how to choose a physics engine would be great for later.

Basically any info for someone working toward building a fully featured 3D app in the [distant?] future. THANKS HN!

( 2 comments | 8 points | on HN )
Re:Ask HN: C++ graphics, first steps by rumdz on Tuesday December 06, 2011 @08:17PM (#3321980)
"Learning Modern 3D Graphics Programming" http://www.arcsynthesis.org/gltut/index.html
Re:Ask HN: C++ graphics, first steps by pnathan on Tuesday December 06, 2011 @07:38PM (#3321866)
I would recommend examining OGRE.