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Re:Carmack Unscripted by loud_groan on Tuesday October 11, 2022 @08:28PM (#33171128)
> I think it's much more a facet of limited performance (as mentioned in the talk itself) on these platforms rather than anything else.

VRChat avatars have personality. On hardware now 6 years old.

People are reacting to the lack of personality, not the lack of immersion.

Re:Carmack Unscripted by onepointsixC on Tuesday October 11, 2022 @08:42PM (#33171228)
On PC hardware. This looks like it was built from the ground up for Quest and have a ready to customize one for each user instead of a painstakingly hand crafted one created in blender.
Re:Carmack Unscripted by Karrot_Kream on Tuesday October 11, 2022 @08:43PM (#33171238)
Most VRChat avatars need PC to run and still cause instability on lower end PCVR setups. Quest can't even render them half the time.
Re:Carmack Unscripted by numpad0 on Tuesday October 11, 2022 @09:12PM (#33171485)
IIUC, users have to specifically upload a mobile version for VRC on Quest to display an avatar, rather than it trying and failing by chances. It's files missing or present difference.
Re:Carmack Unscripted by Karrot_Kream on Tuesday October 11, 2022 @09:29PM (#33171623)
Hm interesting, when I'm in VRC on Quest I see low poly avatars (haven't compared with the exact experience on PCVR mostly because if I have the Quest on I'm going to use the Quest) so I figured it was some sort of graceful degradation, but guess I'm wrong.