Re:Meta Quest Pro
by j0hnyl on Tuesday October 11, 2022 @02:00PM
(#33166641)
By the time Meta figures out that headsets are not the way, they will be bankrupt. No one wants these things. People buy them, use them once or twice and then forget about them.
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That's why the enterprise shift is so key. Those users don't get a choice!
Makes you wonder if there are enough psychopaths in enterprise leadership to prop this up.
Re:Meta Quest Pro
by itslennysfault on Tuesday October 11, 2022 @04:44PM
(#33168999)
> enough psychopaths in enterprise leadership
Until I read this sentence I thought that Meta was chasing something impossible. Now that you put it that way... this will probably succeed. tbh.
Re:Meta Quest Pro
by captaincaveman on Wednesday October 12, 2022 @06:49AM
(#33175142)
I work for a reasonable sized enterprise, I can literally not think of a single use for these VR headsets, apart from some novelty, such as trying to make compulsory training more interesting. And they aren't going to buy everyone headsets for that, nor are they going to deal with the faff of sharing them out to teams (hygiene hassle).
...or they get hooked on VR p*rn and can't stop using them. Maybe Meta wants whales like these but more enterprisey.
Has that been your experience with gaming? I was considering taking my first dip into VR with the PSVR2, but worried that as you say, it will end up collecting dust.
Once upon a time I had a Wii collecting dust a month after I bought it, but I still use my Quest 2 a few times a month.
Yes, I'm speaking from experience.
FWIW my kids still play on the Quest pretty much every day. Gorilla Tag is apparently the bees knees.
I only get on like once every couple of weeks however. Mostly just playing through stuff I bought off of Humble Bundles or trying not to suck at Beat Saber.