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Re:Why 23.976 and not 24 FPS? by AstralStorm on Monday October 10, 2022 @08:42AM (#33150601)
Technically one can shoot at whatever fast enough, then apply the right pulldown, exposure and blur to compensate.

Hobbit's 48 fps version was not as badly received as you make it, though the unreal slow 24 fps shoot does give it more of a fairytale character.

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