I…I…I am triggered by this.
So it’s as if, people such as myself are on the hunt for artificial positive feedback loops that are functionally beautified masks of procrastination. Fueled by, perhaps a subconscious lack of confidence, or a sense of ignorance. Something to that effect.
So now imagine an entire department, teams, organizations all suffering from this? This can explain a lot.
Anyway, I find the usage of the term "game" to be quite odd. Why not "strategy?" I'm not sure I agree with the overall point, but enjoy how you've operationalized/categorized behavior in this way. There is value in that.
It's fine in moderation but tackling ambiguity regularly makes magic happen.
This is exactly what I have been doing for so long (~2 years), I get hyped about a new project, delve into the "best" way of solving the problem and encounter 4-5 shiny new things, spend an unreal amount of time scaffolding and using new tech to create a base framework for whatever I am doing, and then when I actually have to solve the problem my productivity stagnates and I procrastinate more.
Even now I am conflicted/lost on what to do, this response is tbh a cry for help from people who have encountered something like this. Any insight would be great.
I wrote about a hypothesis here: https://medium.com/@scott.stevenson/how-to-finally-make-some...
Most of us are scared by the ambiguity of actual creative work, so unless we are under the threat of deadline, we seek out "structured games" to play so that we can put off the anxiety of freeform work. These games are:
(1) Tool Game: Researching and setting up tools (2) Learning Game: Books, podcasts, courses (3) Maintenance Game: Cleaning up our desktop, desk, house, etc. (4) Process Game: Setting up new processes and following them
The knowledge that things are actually easy and straightforward means we actually need to do the creative part of the work--many people are not ready to face that knowledge.