Re:We Burned Down Players’ Houses in Ultima Online
by dbttdft on Wednesday October 05, 2022 @09:29AM
(#33095310)
> Especially when the author gave a very clear use case for a very real problem in shared state computing.
He did not. One server can just keep track of a player's items then pass that state on when he moves to the next adjacent server. I don't even see the issue here except the codebase is described as something very messy with weird OO/hooking style non-abstractions that just cause bugs.
He did not. One server can just keep track of a player's items then pass that state on when he moves to the next adjacent server. I don't even see the issue here except the codebase is described as something very messy with weird OO/hooking style non-abstractions that just cause bugs.