News for hackers. Stuff that matters.
Re:We Burned Down Players’ Houses in Ultima Online by onlyrealcuzzo on Monday October 03, 2022 @09:30PM (#33075822)
I don't understand why MMOs could never figure out how to make resource gathering as fun (or more fun) than hack & slashing.

Stardew Valley and other games - Death's Door, A Short Hike, Toem, etc - figured this out.

Why haven't any MMOs done it?

Re:We Burned Down Players’ Houses in Ultima Online by cptnapalm on Tuesday October 04, 2022 @07:40PM (#33088748)
I play Conan Exiles which isn't exactly an MMO, but has the same sort of resource gathering grind. While my character is new, I don't actually mind it, but once I'm no longer just surviving, but thriving as a character, the basic resource gathering becomes mind-numbing due to the shear amount of stuff I need. There's no way to automate any of it.
Re:We Burned Down Players’ Houses in Ultima Online by debesyla on Monday October 03, 2022 @09:33PM (#33075859)
Dunno, RuneScape seems fun? There's lots of types of materials, lots of ways to gather? True, most of the mechanics are just click-and-wait, but it's not like most MMOs where wood isn't any different from ore...
Re:We Burned Down Players’ Houses in Ultima Online by adra on Monday October 03, 2022 @10:02PM (#33076018)
I'd argue that New World made gathering and to a lesser degree crafting a lot of fun. The rest of the game was kinda crap, but I did actually enjoy doing material farms.
Re:We Burned Down Players’ Houses in Ultima Online by hulahoof on Tuesday October 04, 2022 @01:54AM (#33077049)
FFXIV has a decent gathering approach