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Re:We Burned Down Players’ Houses in Ultima Online by benlwalker on Monday October 03, 2022 @09:11PM (#33075682)
There's also now an open source recreation of the original client, all written in C# that actually uses a GPU so it renders 4k at 250fps instead of 800x600 at 12.5fps. It's a very mature and stable reproduction at this point.

https://github.com/classicuo/ClassicUO

Re:We Burned Down Players’ Houses in Ultima Online by onlyrealcuzzo on Monday October 03, 2022 @09:25PM (#33075790)
Now if they could just eliminate the grind, and get a thriving player base again!
Re:We Burned Down Players’ Houses in Ultima Online by tcoop25 on Monday October 03, 2022 @10:53PM (#33076257)
https://uooutlands.com/

Over 2k active players daily (edit: by active I mean there are over 2k players logged in and playing at any given time). The devs are incredibly active, and there is a lot more to do here than original UO.

Re:We Burned Down Players’ Houses in Ultima Online by canadiantim on Tuesday October 04, 2022 @12:35PM (#33082834)
I tried playing uo outlands, but what really struck me was the lack of bugs. Tbh my favourite part of playing uo back in the day was exploiting bugs so uo outlands isn't really for me
Re:We Burned Down Players’ Houses in Ultima Online by benlwalker on Monday October 03, 2022 @10:11PM (#33076066)
As an alternative, may I offer you a wasm port? https://play.classicuo.org/

(I've never used this but I heard it runs well)

Re:We Burned Down Players’ Houses in Ultima Online by w-ll on Monday October 03, 2022 @10:42PM (#33076212)
f. on a monday.. come one i gotta get work done. now i gotta go afk for the week a nd blame it on pg&e
Re:We Burned Down Players’ Houses in Ultima Online by Huh1337 on Tuesday October 04, 2022 @03:29AM (#33077476)
It's Tuesday man
Re:We Burned Down Players’ Houses in Ultima Online by kethinov on Tuesday October 04, 2022 @01:18AM (#33076902)
UOForever is quite active.