Re:Pop_OS Cosmic Desktop to Make Use of Iced Rust Toolkit Ra...
by dmd on Monday October 03, 2022 @12:14PM
(#33069545)
> Of course you would be able to, just don't expect the theming to match, the menus to have similar structures, dialogs having buttons in predictable places, etc.
I think nearly all Linux users - and most Mac/Windows users who don't remember how things were back in the XP or classic Mac era - don't realize these are even goals or something that has ever existed.
Re:Pop_OS Cosmic Desktop to Make Use of Iced Rust Toolkit Ra...
by tssva on Monday October 03, 2022 @01:46PM
(#33071036)
I remember exactly how things were with Windows going back to Windows 3.0. This never existed on Windows.
Re:Pop_OS Cosmic Desktop to Make Use of Iced Rust Toolkit Ra...
by 5d8767c68926 on Monday October 03, 2022 @01:38PM
(#33070932)
It does feel like an odd complaint. I have had mismatched desktop elements for a very long time now. What's another oddball entry on the list?
Re:Pop_OS Cosmic Desktop to Make Use of Iced Rust Toolkit Ra...
by mmstick76 on Saturday October 08, 2022 @10:18PM
(#33137758)
Rest assured that anyone with experience with a GTK3/4 application is going to have an easy time with the COSMIC designs. A lot of aspects will be similar. Maybe even a bit more standardized in some ways.
Of course you would be able to, just don't expect the theming to match, the menus to have similar structures, dialogs having buttons in predictable places, etc.
> isn't the purpose of WASM to make possible in web environments that which is possible on desktop environments?
I don't think so. I think this is the purpose of all the new Web APIs more than WASM. The sandboxing and the inability to call out to the system is crippling for GUIs in WebAssembly. It works well if you control the drawing and are able to output raw data to a <canvas>, but it's a hassle. WASM works the best for things like opencv or dlib, but I think the GUI for the apps compiled to WASM will need to be written in JS for quite some time, if not forever.