The technique called "dual gaze" in the article has some similarity to some of the stuff we were doing. This was long before that paper was published, and I think there were several aspects of our design that were better than the one in that paper.
You say the dual gaze worked similarly to your implementation, however I don't see any confirmation flags. I really can't figure out how this works. :) Is the tutorial available somewhere please?
As far as exactly how it works, I probably shouldn't go around disclosing all the secret sauce. After all, Google bought it fair and square. AFAIK there's nobody left in Google VR that knows much about it, but I haven't worked there for many years so I don't know the current state of things.
Google should start open sourcing their canned and dead projects.
Thank you for pointing me towards this research and for your work. :) Very cool!