Re:Eye-tracking is a missing input device for VR experiences
by nfw2 on Sunday October 02, 2022 @01:15PM
(#33057960)
I would also be interested in reading that thesis. I was thinking a while ago that going to grad school to work on something like that would be cool.
One thing that occurred to me is that shifting focus may work better as a gradual activation than an immediate one. In other words, focus would be an average of eye position over time, and after reaching a certain threshold on a certain element, the focus would shift.
Not sure it would work in practice, but perhaps it could ameliorate the chaotic effects you were mentioning.
One thing that occurred to me is that shifting focus may work better as a gradual activation than an immediate one. In other words, focus would be an average of eye position over time, and after reaching a certain threshold on a certain element, the focus would shift.
Not sure it would work in practice, but perhaps it could ameliorate the chaotic effects you were mentioning.