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Re:Eye-tracking is a missing input device for VR experiences by MichaelCollins on Sunday October 02, 2022 @12:14PM (#33057249)
> One easy way to demonstrate how difficult it is is to have a cursor appear at the point of gaze. You're vision "chases" the cursor away from your target like it does a floater.

That sounds like a slight miscalibration of the eye tracker. Assuming perfect eye control, if the tracker estimates your gaze slightly incorrectly then the cursor will always move away when you try to look at it.

Re:Eye-tracking is a missing input device for VR experiences by brtkdotse on Sunday October 02, 2022 @01:12PM (#33057933)
> Assuming perfect eye control

No such thing. The eye does constant micro movements and the brain filters this out. You can compensate for this in software but it lowers the target accuracy.