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Re:Eye-tracking is a missing input device for VR experiences by mlajtos on Sunday October 02, 2022 @08:01AM (#33055164)
Yes, what you describe is the Golden Gaze problem (related to golden touch of the King Midas). There are several techniques mentioned in the article to mitigate the problem. Combination of gaze and hand gestures (and voice) seems like the most efficient and natural.

Foveated rendering is also interesting, but that is pretty straightforward application of gaze contingency.

Re:Eye-tracking is a missing input device for VR experiences by macrolime on Sunday October 02, 2022 @08:15AM (#33055239)
I think a combination of gaze and controllers (like the quest controllers) seem more natural, unless it's for AR and you're out and about.
Re:Eye-tracking is a missing input device for VR experiences by brobdingnagians on Sunday October 02, 2022 @02:28PM (#33058756)
Talon allows using the Tobii with other triggers so that gaze does nothing without a trigger (a keyword or noise), which then zooms the area looked at, then allows using another trigger to perform the click.