Re:Eye-tracking is a missing input device for VR experiences
by macrolime on Sunday October 02, 2022 @08:15AM
(#33055239)
I think a combination of gaze and controllers (like the quest controllers) seem more natural, unless it's for AR and you're out and about.
Re:Eye-tracking is a missing input device for VR experiences
by brobdingnagians on Sunday October 02, 2022 @02:28PM
(#33058756)
Talon allows using the Tobii with other triggers so that gaze does nothing without a trigger (a keyword or noise), which then zooms the area looked at, then allows using another trigger to perform the click.
Foveated rendering is also interesting, but that is pretty straightforward application of gaze contingency.