Re:Red Dead Redemption 2 fan with 6k hours on Stadia begs fo...
by sofixa on Friday September 30, 2022 @11:53AM
(#33036540)
Stadia was released in 2019, while Proton came out in Alpha in mid-2018. It's highly unlikely it was available to Google when they started developing Stadia.
Furthermore, controlling the full platform has enormous advantages in terms of scalability, low-latency streaming and control.
Re:Red Dead Redemption 2 fan with 6k hours on Stadia begs fo...
by awill on Friday September 30, 2022 @12:45PM
(#33037182)
and enormous disadvantages. Like costing hundreds of millions of dollars to build, and on top of that, spending hundreds of millions in payouts to studios to port their games.
The hubris to go ahead with something like this....
Re:Red Dead Redemption 2 fan with 6k hours on Stadia begs fo...
by sofixa on Friday September 30, 2022 @12:49PM
(#33037243)
If it had worked, it would have massively paid off for everyone (Google and studios alike). Studios already have to develop special versions for the different consoles and PCs, what's one more? Google just needed to keep at it, invest more money (it's not like they don't have billions laying around) to bring studios in, and send strong signals they're serious (like promising to refund everyone in case of shutdown).
Re:Red Dead Redemption 2 fan with 6k hours on Stadia begs fo...
by tristor on Friday September 30, 2022 @11:40AM
(#33036376)
> so making it worse in this fashion doesn't achieve any particular goal that I can see.
I can see at least three goals it achieves:
1. It helped to establish the superiority of Google engineering (in the minds of Google engineers), e.g. "We can do it better because we're Google."
2. It helped somebody (or multiple somebodies) in Google get promoted.
3. It signaled to the market that even as a new entry into the gaming market that Google has a big stick to wield and publishers/developers will have to bend to their will, and /will/ do it.
Proton is free, open-source, and strives for compatibility with Windows games. Could have used that.
They still get vendor lock-in either way (because you have to stream from _somewhere_) so making it worse in this fashion doesn't achieve any particular goal that I can see.