Re:Why modern software is slow
by Jensson on Friday September 30, 2022 @09:23AM
(#33034513)
I looked through the generated binaries from unreal engine, and they inline sort algorithms almost everywhere in their code, so even their binaries becomes huge not just the assets. Inlining sort algorithms is in my experience a very common cause to binary bloat, and not at all helpful for performance, forcing the cpu to load that much code everywhere hurts performance. It will look good in local benchmarks though since then the CPU can keep all the code in its cache.
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