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Re:We worked for 4 months to build a port for Stadia and tod... by faller_slive on Friday September 30, 2022 @08:28AM (#33033959)
Since there were much fewer games on Stadia, your game had a much bigger chance of getting discovered. And if they got their game into Stadia Pro (subscription) they would benefit from its generous revenue share. Hundred Days - Winemaking Simulator made 25% of their revenue from Stadia.

https://twitter.com/YvesHohler/status/1519966206169649152/ph...

Re:We worked for 4 months to build a port for Stadia and tod... by danbolt on Friday September 30, 2022 @01:28PM (#33037841)
It kind of reminds me a bit of how TowerFall's standout success on the Ouya helped pave the way for Celeste.
Re:We worked for 4 months to build a port for Stadia and tod... by isk517 on Friday September 30, 2022 @10:34AM (#33035425)
I imagine there were a lot of small developers hoping for a repeat of the early days of the Switch.