Re:Why modern software is slow
by meheleventyone on Friday September 30, 2022 @03:58AM
(#33032219)
How prevalent is a lack of graphics options really? To me it’s an expected piece of functionality in a PC build and in most games the first place I go to and turn DoF and motion blur off!
[ Parent
| on HN ]
It's extremely common in PC ports of console exclusives/console first games.
If the game is popular then someone usually comes along with a DLL that allows you to tweak at least some of the settings that weren't exposed.
I absolutely hate motion blur and depth of field, even if my computer is fast enough to render them.
You'd be surprised. Here's a Wiki that attempts to document various configuration options, tricks and utilities for many games and they have tables with what features are supported in the games that are featured on the site: https://www.pcgamingwiki.com/wiki/List_of_lists#Video
While it's not an exhaustive list, you can open any of those features and sort the table by whether the game supports the functionality itself, needs some sort of a config/tool fix/hack or does not support in any known way.
(the list is so long that you might have to view it with 500 items per page and even then jump through multiple pages, I wonder whether the dataset can have aggregate queries against it done)