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Re:Why modern software is slow by HideousKojima on Friday September 30, 2022 @01:37AM (#33031368)
>All those complex surfaces you see in contemporary games? Very nice. But the user cannot point at an arbitrary part of a rock wall and say "move this over a bit and make it bigger".

The Red Faction series, building games like Minecraft and 7 Days to Die, and games like Factorio are some pretty obvious examples where you're completely and utterly wrong, so I'm not really sure why I should trust anything you said in the rest of your comment.

Re:Why modern software is slow by kragen on Friday September 30, 2022 @10:08PM (#33043120)
He's a pretty experienced and expert programmer, but I don't think he's much of a gamer.