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Re:Why modern software is slow by jay_kyburz on Friday September 30, 2022 @12:33AM (#33030976)
Yeah, go check out some Factorio screenshots. Thousands of interactive objects animating on screen at once. Not only that, there is a complex sim running in the background. On my machine it runs well past 100fps.
Re:Why modern software is slow by Ekaros on Friday September 30, 2022 @01:12AM (#33031264)
Or 2d strategy games. Which had very decent number of animated units each with their own actions and which you could click and select...
Re:Why modern software is slow by jusssi on Friday September 30, 2022 @04:23AM (#33032384)
It took the devs years to optimize it to that point though. And I'm quite sure that a screen full of trees or smoke emitting entities (thankfully you can turn smoke/steam off in settings) still makes it go below 60fps on my laptop.
Re:Why modern software is slow by dmitriid on Friday September 30, 2022 @06:44AM (#33033226)
Optimize, yes. But then... It's doing several (hundreds) of orders of magnitudes more than a typical app.
Re:Why modern software is slow by LoganDark on Friday September 30, 2022 @09:39AM (#33034685)
Several hundreds of orders of magnitude more? That doesn't sound possible.
Re:Why modern software is slow by dmitriid on Friday September 30, 2022 @10:08AM (#33035031)
That was an exaggeration but only slightly I guess :)

Considering how many objects and interactions Factorio tracks and at the same time lets you move around, inspect any of those things etc.

A typical app on the other hand does a CRUD operation every once in a blue moon.