Re:Why modern software is slow
by jay_kyburz on Friday September 30, 2022 @12:33AM
(#33030976)
Yeah, go check out some Factorio screenshots. Thousands of interactive objects animating on screen at once. Not only that, there is a complex sim running in the background. On my machine it runs well past 100fps.
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Or 2d strategy games. Which had very decent number of animated units each with their own actions and which you could click and select...
It took the devs years to optimize it to that point though. And I'm quite sure that a screen full of trees or smoke emitting entities (thankfully you can turn smoke/steam off in settings) still makes it go below 60fps on my laptop.
Optimize, yes. But then... It's doing several (hundreds) of orders of magnitudes more than a typical app.
Several hundreds of orders of magnitude more? That doesn't sound possible.
That was an exaggeration but only slightly I guess :)
Considering how many objects and interactions Factorio tracks and at the same time lets you move around, inspect any of those things etc.
A typical app on the other hand does a CRUD operation every once in a blue moon.