Re:Ask HN: Why Adobe still can’t figure out Flash on WASM?
by chrisco255 on Monday September 19, 2022 @11:20AM
(#32899563)
Unity is way too heavy to replace the types of games that used to exist on Flash. And Lottie, GSAP, Framer Motion et al. don't really approach the comprehensive platform that was Flash. They're good animation primitives in their own right, but nothing to me has ever felt as intuitive as piecing a few key frames together in Flash and outputting a single file that could be dropped into a webpage with no scripting skills necessary.
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Re:Ask HN: Why Adobe still can’t figure out Flash on WASM?
by EamonnMR on Monday September 19, 2022 @02:12PM
(#32901836)
Playing with Godot is the first time I've felt like I had the power of Flash again. Though I never actually managed to write any games in flash, just animations, I had a pretty good idea of what you could do, and wanted to, but then flash died so I learned other tech.
Re:Ask HN: Why Adobe still can’t figure out Flash on WASM?
by PaulHoule on Monday September 19, 2022 @12:43PM
(#32900693)
I've been thinking about mobile web UIs that lean heavily on WebGL and borrow ideas from video games and AR. I like the way some Nintendo DS games (say Paper Mario and Mario & Luigi) use touchscreens and also the Unreal framework's ability to animate humanoid characters.
I haven't seen it all put together into something that's really web friendly though.