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Re:GTA VI Leak [video] by FartyMcFarter on Sunday September 18, 2022 @07:08AM (#32886481)
> Even in game development, it often turns out to be a huge mess

Mandatory link: https://blueprintsfromhell.tumblr.com/

Re:GTA VI Leak [video] by shakezula on Sunday September 18, 2022 @07:26AM (#32886595)
Don’t know what I’m looking at but i love the idea of graphing software systems to explain to a layman the pure hell some of them can become.
Re:GTA VI Leak [video] by FartyMcFarter on Sunday September 18, 2022 @07:57AM (#32886780)
> Don’t know what I’m looking at

Unreal Engine 4 includes a visual scripting language called Blueprint.

That website collects some of the bad examples of what people do with this system - a lot of the times, the results are the visual equivalent of spaghetti code. In my experience, this kind of spaghetti is quite normal in shipped games.

Re:GTA VI Leak [video] by capableweb on Sunday September 18, 2022 @08:40AM (#32887043)
> In my experience, this kind of spaghetti is quite normal in shipped games

Just to be clear, any type of spaghetti (visual or code) is common in any type of shipped software product (game or not), especially ones where there is deadlines.

Re:GTA VI Leak [video] by shakezula on Sunday September 18, 2022 @08:14AM (#32886894)
Thanks for the explanation! I didn’t know that. It’s a great site, thanks for posting the link.