Re:Show HN: I may have created a new type of puzzle
by perihelions on Sunday September 18, 2022 @02:38AM
(#32885032)
Are there even any dead states?
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Re:Show HN: I may have created a new type of puzzle
by quickthrower2 on Sunday September 18, 2022 @02:43AM
(#32885052)
Yes. From beginning: Dog right, dog right, dog up.
Re:Show HN: I may have created a new type of puzzle
by runxel on Sunday September 18, 2022 @02:54PM
(#32890322)
And you have to reload the page then...
Should have been a "back" button or smth!
Re:Show HN: I may have created a new type of puzzle
by 7thaccount on Sunday September 18, 2022 @07:03AM
(#32886452)
Oh yeah, I had to reset once lol. It has to do with getting a couple of characters stuck in the arrow trap without being able to get someone on a tree to escape...I think
Re:Show HN: I may have created a new type of puzzle
by starkd on Sunday September 18, 2022 @12:03PM
(#32888651)
Not sure what I am missing. But all the possible moves lead to dead states.
That being said, not sure what the transition labels mean. "Somebody at bone", "Somebody at carrot" or "nobody at bone" means nothing to me. I suspect there's another game that I don't know about that would provide the context.
Re:Show HN: I may have created a new type of puzzle
by tomerv on Sunday September 18, 2022 @12:29PM
(#32888860)
The path with that label is blocked unless the condition is fulfilled. I don't think it relies on any prior knowledge (at least nothing specific I can think of)
Re:Show HN: I may have created a new type of puzzle
by starkd on Sunday September 18, 2022 @12:32PM
(#32888894)
ahhh ok. It is a precondition. That helps!
Re:Show HN: I may have created a new type of puzzle
by Jtsummers on Sunday September 18, 2022 @12:31PM
(#32888882)
It's entirely self-contained. "Bone" is a node in the graph, put either a bunny or dog on the bone and that "somebody at bone" path will be enabled because its condition will be enabled.