For me, constexpr for resolving complex build-time logic into constants, cleaner type handling for the math library makes it harder to accidentally pull in a 64-bit libm when we only have a 32- it FPU, and templating for sure.
It's pretty easy in C to reach a point where macros of macros is madness but templates calling templates still works with the debugger and is a powerful mechanism for hoisting complexity out of loops. Also works nicely for writing outer loops once in c++ calling a template specialized to either inline assembly or c++.
Managed pointers sometimes but our team seems pretty good with object lifetimes from a C background, and we don't use too much heap anyway.
RTTI and exceptions we often disable to save code space.
RAII is a little tricky without exceptions, we often use it's easy.
With templates, I use them for generics, but also judiciously to create meta-linguistic abstractions to get around certain limitations of language. For example, I built an ORM using them.
I don't use auto, or lambdas, or even foreach (I use iterators), despite oddly having much more dynamic language experience.