Re:What it takes to make a game by yourself
by Nemrod67 on Saturday September 17, 2022 @09:24AM
(#32877352)
tests mostly work for technical code, it would be harder to pick up gameplay stuff.
Though that's why open betas exist I suppose, but for most studios that want to keep things under wraps, paying a lot of testers is extremely costly (and thus buggy releases).
I've found incorporating tests on my personal projects allow me to pick it up after even a year or two, but if I don't have tests, they inevitably become so jumbled that they cannot be salvaged once the initial effort is over.