Re:The collapse of cryptokitties, the first big blockchain game
by the_af on Thursday September 15, 2022 @11:05PM
(#32861598)
> In the world of blockchain gaming, it's trivial to build tools
It's not trivial, because making fun metagames is hard, because game design is hard, and blockchain is not a shortcut to it.
> I can host a small bit of static HTML that gives users the ability to battle cryptokitties
This is backwards. A game about battling kitties must start with kitty battling gameplay that is fun. This is like discussing the programing language -- who cares? Tell me how your game is fun.
Blockchain won't help you at all there. Nothing about it makes anything "fun".
You are proving the other commenter's point: blockchain is not a special sauce for games. Whether a game is enjoyable or not has nothing to do with blockchain. In fact, it turns to be the opposite: if blockchain is involved, you can almost bet there's very little gameplay at all, because that's not what the developers care about.
It's not trivial, because making fun metagames is hard, because game design is hard, and blockchain is not a shortcut to it.
> I can host a small bit of static HTML that gives users the ability to battle cryptokitties
This is backwards. A game about battling kitties must start with kitty battling gameplay that is fun. This is like discussing the programing language -- who cares? Tell me how your game is fun.
Blockchain won't help you at all there. Nothing about it makes anything "fun".
You are proving the other commenter's point: blockchain is not a special sauce for games. Whether a game is enjoyable or not has nothing to do with blockchain. In fact, it turns to be the opposite: if blockchain is involved, you can almost bet there's very little gameplay at all, because that's not what the developers care about.