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Re:The collapse of cryptokitties, the first big blockchain game by hnick on Thursday September 15, 2022 @09:39PM (#32860976)
Has anyone done something similar for a "gacha waifu" type game ala Genshin Impact? If they get the random generator making nice looking characters, I can see the ability to trade unique and attractive characters appealing to some. But it has to be backed by a decent game.
Re:The collapse of cryptokitties, the first big blockchain game by nitwit005 on Friday September 16, 2022 @12:58AM (#32862277)
Re:The collapse of cryptokitties, the first big blockchain game by jhanschoo on Thursday September 15, 2022 @10:30PM (#32861369)
This isn't crypto and I don't know if things are tradable, but Arrowmancer checks the waifu and randomly generated aspect.
Re:The collapse of cryptokitties, the first big blockchain game by Cixelyn on Friday September 16, 2022 @03:48AM (#32863331)
dev here: the characters aren't tradeable atm.

but something we do allow is for players to create characters on the main waifulabs site[1], and then share QR import codes of that custom characters with friends.

[1] https://waifulabs.com

Re:The collapse of cryptokitties, the first big blockchain game by hnick on Thursday September 15, 2022 @10:36PM (#32861406)
Thanks that's interesting. Crypto isn't required for trade of course but I guess one place it helps is that the developer doesn't need to implement the trade details themselves, just read results from the blockchain. Not sure if this is even possible at the fidelity level people would want though without external data hosting, most NFTs I heard about just link to a resource on a server anyway, and that could be troublesome in a game.