Re:Diablo 2, Diablo 4, and Single Player: An open letter to ...
by spywaregorilla on Tuesday September 13, 2022 @09:26PM
(#32832231)
> Expecting people to then follow complex plans while also filling the basic roles of the game and not standing in fire is just more than most groups could do.
But it is interesting, and I would say your experience described was not. Large complex team plans are probably not a great model for most games.
I would like to see a situation that required tight coordination among a very small group of 2-3 and light coordination across these groups. Even sweeter if there's only communication between group leaders and intra group.
Re:Diablo 2, Diablo 4, and Single Player: An open letter to ...
by Retric on Wednesday September 14, 2022 @08:49AM
(#32836423)
The top is extremely challenging which is it’s own kind of fun. People don’t fail raids 50 times in a row because they are playing around. Everyone is trying their best and doing micro optimizations to get just a tiny bit better until finally you succeed.
So it is interesting in it’s own way.
I don’t think this is an issue with MMO games, I think it’s a problem where teamwork is hard. Even just consistently getting a large group together at the same time and not breaking down due to interpersonal conflict is a heavy hurdle. Expecting people to then follow complex plans while also filling the basic roles of the game and not standing in fire is just more than most groups could do.