Re:W4 Games raises $8.5M to support Godot Engine growth
by capableweb on Tuesday September 13, 2022 @04:44PM
(#32829963)
I'm super happy Godot is receiving so much attention, both in contributions and issue creation.
But, how is having PRs open since 2019 a positive indication, and a productive one at that? Seems hugely unproductive to never close a PR unless the author do so (apparently? I don't know the dev process too closely).
Most be very hard to navigate so many PRs, and surely most of them must be unmergable after some months due to conflicts.
Re:W4 Games raises $8.5M to support Godot Engine growth
by ThePadawan on Wednesday September 14, 2022 @12:42AM
(#32833401)
> But, how is having PRs open since 2019 a positive indication, and a productive one at that?
Simply because I looked at some other tools recently and their PR backlog was simply a graveyard. A 3 year backlog seems really good to me in comparison.
Re:W4 Games raises $8.5M to support Godot Engine growth
by sl3dge78 on Tuesday September 13, 2022 @05:56PM
(#32830669)
I think this is mostly because the core team has been working on 4.0 for a couple of years now so I would imagine that PRs get overlooked.
It's a popular project and there's not a lot of people on the team so yeah it builds up.
I have PR open since 2020 (small change for a bit of qol) still hasn't been merged and I believe that there will be major conflicts now.
I'm used to those sorts of numbers for open issues without ongoing fixes - but the number of issues is actually only 5x the number of PRs.
That seems insanely productive for an open source effort.
[0] https://github.com/godotengine/godot/pulls