Re:Factorio is coming to Nintendo Switch
by duskwuff on Tuesday September 13, 2022 @01:41PM
(#32827669)
> My impression is that it's memory-limited, and it has a builtin limit.
Factorio is primarily bound by memory bandwidth, believe it or not. You need a healthy amount of memory for really large factories, but the limiting factor ends up being the fact that a significant amount of it gets accessed every frame.
There is no built-in limit on factory size.
> Anyway, your factory size is FPS-bound
Not at all. FPS is only influenced by the amount of stuff on screen, which is bounded by the size of your screen. The most expensive scenes tend to be dense forests, not factories. :)
Re:Factorio is coming to Nintendo Switch
by ben-schaaf on Wednesday September 14, 2022 @01:49AM
(#32833711)
> Not at all. FPS is only influenced by the amount of stuff on screen, which is bounded by the size of your screen. The most expensive scenes tend to be dense forests, not factories. :)
In factorio frames aren't interpolated, so always FPS ≤ UPS. This means that while you're not technically limited by the rendering speed the FPS does bound the factory size.
Re:Factorio is coming to Nintendo Switch
by Macha on Tuesday September 13, 2022 @12:52PM
(#32826872)
Note that is a memory speed bottleneck, not a memory capacity bottleneck
Re:Factorio is coming to Nintendo Switch
by marcosdumay on Tuesday September 13, 2022 @12:58PM
(#32826978)
My best guess is that the game misses some optimizations due to enforcing a limit on memory usage.
Anyway, your factory size is FPS-bound, but any reasonable computer will run it well enough all the way to victory.