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Re:Twine is an open-source tool for telling interactive, non... by the_af on Monday September 12, 2022 @03:58PM (#32816015)
Emily Short, Zarf, Adam Cadre. All masters breaking the boundaries of the IF genre.

Adam Cadre's Photopia [1] made me choke some tears. His 9:05 [2] is darkly comical, and is fun to explore again once you know what it is about.

Zarf's Spider and Web [3] is both a thrilling spy tale and a subversion of text adventure mechanics. For those who are never going to play this game, a minor spoiler. The setting is a fictional Cold War-style spy setting, your "adventure" is you being interviewed by your captor, recounting your story so far; for much of the game, whenever you make a false move -- the kind which would result in your death in a traditional adventure -- your captor will just simply tell you "...except that's not what actually happened, is it?" and rewind the story to the last checkpoint, where something has changed.

Then there's Rematch [4]. It's essentially a one-move game. One move -- that is, one complex multi-clause sentence -- and you die, except if you figure it out. And the kinds of things you can do in that one move are very complex!

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[1] Photopia: http://adamcadre.ac/if/photopia.html

[2] 9:05: http://adamcadre.ac/if/905.html

[3] Spider and Web: https://eblong.com/zarf/zweb/tangle/

[4] Rematch: https://ifdb.org/viewgame?id=22oqimzgf8snv002

Re:Twine is an open-source tool for telling interactive, non... by olvy0 on Tuesday September 13, 2022 @01:38AM (#32820984)
Spider and Web is such an awesome game. I remember playing it years and years ago, possibly circa 2005, on the bus on my way to my first job, on my old and battered Nokia phone, for which I found a IF interpreter somehow.

I remember at one point I managed to overcome a tricky part of the game, then lifted my head and smiled to myself, satisfied. Then I saw that the game printed at me "You smile in the darkness" and I went "wtf". People stared at me. At that time not too many people were busy with their phone during bus rides.

Re:Twine is an open-source tool for telling interactive, non... by Bakary on Monday September 12, 2022 @07:50PM (#32818924)
Varicella is amazing, too. (the game, not the infectious disease)
Re:Twine is an open-source tool for telling interactive, non... by the_af on Monday September 12, 2022 @07:55PM (#32818960)
Yes! I forgot. To be honest, there are too many cool and genre-breaking IF games to list.
Re:Twine is an open-source tool for telling interactive, non... by Bakary on Monday September 12, 2022 @07:58PM (#32818999)
There are two games I have really enjoyed but that I'm unable to find again

- A single room game where you have to get rid of your inventory (it's a lot more compelling than it sounds)

- Having to figure out a constructed language in a tribal setting to get medicine for your son

Re:Twine is an open-source tool for telling interactive, non... by cenazoic on Monday September 12, 2022 @09:42PM (#32819804)
I think the second one is The Gostak, by Carl Muckenhoupt:

https://www.ifwiki.org/The_Gostak

Re:Twine is an open-source tool for telling interactive, non... by Bakary on Tuesday September 13, 2022 @12:38PM (#32826641)
I definitely want to play the game you just linked and thanks for alerting me to it. However, in the game I was thinking of, the parser and descriptive text are in English, but characters speak in the constructed language and only respond to it
Re:Twine is an open-source tool for telling interactive, non... by the_af on Monday September 12, 2022 @09:42PM (#32819800)
Both sound interesting. I've played enough IF to know just "getting rid of your inventory" is a promising starting point!