Every story and comment from the Hacker News API, in a layout borrowed from 2001.
A comment on Rendering my (billiard) balls in a fragment shader. Parent comment
Or you only run the center point through the camera transform, and then render the quad in screen space. Should be cheaper in terms of compute.
There are no comments on this comment yet.
Or you only run the center point through the camera transform, and then render the quad in screen space. Should be cheaper in terms of compute.