Re:Rendering my (billiard) balls in a fragment shader
by rzzzt on Sunday September 11, 2022 @05:04AM
(#32798038)
Parent may or may not know this, but "billboards" are textured quads that always face the camera in a 3D scene. Trees and foliage are things that usually turn into billboards in a typical game if they are far away.
As far as I know there shouldn't be any distortion issues. A sphere will always look like a circle from any perspective. Well that is unless it's really really big or your are really really tiny and you give the size difference you are relatively close to its surface. At that perspective it just look like a flat plane.