Re:Rendering my (billiard) balls in a fragment shader
by cowtools on Sunday September 11, 2022 @03:01AM
(#32797441)
It is faster for the case of a "top-down" 2D game. You render this and just draw a single quad per ball. You do not really have any vert shader.
[ Parent
| on HN ]
There are no comments on this comment yet.