Re:Visual effects for the Indian blockbuster “RRR”
by pen2l on Saturday September 10, 2022 @10:22AM
(#32790914)
I liked it. It’s like if you mix Snatch with Inglorious Bastards and then made it over-the-top cheesy.
But on the topic — I think this changes everything. Blender is now literally a viable alternative against behemoth setups that easily go in 5-digits (and 6 digits if you have hundreds of designers as some shops do). It’s now crossed that magical threshold where competent firms will choose it for their projects and any weaknesses that surface then, it will now be the, the big buys at big chops like the Mill or what-have-you, who will be contributing fixes and pushing Blender to new directions. Full alembic support, better volume-related features, some more UI touch-up, and we're almost all there.
I’m nothing short of stunned at the pace with which Blender is moving forward and it’s clear that come another 5 years, it’ll be a force to reckon with and a worthy competitor to dethrone Houdini.
But on the topic — I think this changes everything. Blender is now literally a viable alternative against behemoth setups that easily go in 5-digits (and 6 digits if you have hundreds of designers as some shops do). It’s now crossed that magical threshold where competent firms will choose it for their projects and any weaknesses that surface then, it will now be the, the big buys at big chops like the Mill or what-have-you, who will be contributing fixes and pushing Blender to new directions. Full alembic support, better volume-related features, some more UI touch-up, and we're almost all there.
I’m nothing short of stunned at the pace with which Blender is moving forward and it’s clear that come another 5 years, it’ll be a force to reckon with and a worthy competitor to dethrone Houdini.