Re:Meta cuts Responsible Innovation Team
by breaker-kind on Friday September 09, 2022 @02:47PM
(#32783317)
i urge you to examine for any worldwide trends that were occurring in April 2020 that might have made people inclined to attend virtual events
Re:Meta cuts Responsible Innovation Team
by Karunamon on Saturday September 10, 2022 @02:40PM
(#32793350)
And you think that inclination is temporary? I urge you to examine the history of concerts in that game. A bit under 11 million watched a concert by Marshmello a year prior.
And that's not counting the upcoming stuff. Trying to write off something this successful as a pandemic driven fad kinda speaks to that whole being out of touch thing I was talking about.
https://www.theverge.com/2021/9/28/22699014/fortnite-soundwa...
Re:Meta cuts Responsible Innovation Team
by forchune3 on Friday September 09, 2022 @01:52PM
(#32782594)
ok so a bunch of ppl were playing fornite in april 2020. that doesnt mean that people want to watch vr concerts
Re:Meta cuts Responsible Innovation Team
by Karunamon on Saturday September 10, 2022 @01:41PM
(#32792792)
On the contrary, more than 12 million people watched the concert live. That's time spent in going to the VR concert, not playing a competitive shooter. Are you suggesting that all of them did something they had no desire to do?
There is no way to convey this without being a little bit of a jerk, but I think your take demonstrates being out of touch, in the "no wireless, less space than a nomad, lame, also Dropbox is just some tooling around rsync" sense that HN tends to get sometimes. This is enough of a phenomenon that other mainstream artists are starting to get into it, which means there are enough people getting joy out of it for it to have a market of its own.
I think you ignore the metaverse (the concept, not Facebook's janky implementation) at your own peril. The next generation is growing up with virtual concerts, and in many cases virtual artists.
[1] https://variety.com/2020/digital/news/travis-scott-fortnite-...