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Re:Use.GPU by unconed on Friday September 09, 2022 @11:26AM (#32780365)
It also supports many more features in rendering which previously were unavailable or so badly supported you couldn't use them. It's basically like going from 2005 to 2015 in terms of capabilities.

There are still notable gaps, like no bindless resources or raytracing though. So don't expect e.g. unreal engine to run on WebGPU without some significant compromises.

Re:Use.GPU by markdog12 on Friday September 09, 2022 @01:04PM (#32781915)
Someone patched Chrome to enable raytracing with WebGPU: https://github.com/maierfelix/chromium-ray-tracing