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Re:Build Doom3 on MacOSX with XCode4 by lloeki on Friday November 25, 2011 @09:16AM (#3277102)
Does the Doom3 source code includes RoE? There's no Mac port of RoE so now it could be possible to port it.
Re:Build Doom3 on MacOSX with XCode4 by barrettcolin on Saturday November 26, 2011 @09:13AM (#3279793)
It includes the source code for the expansion pack game dll (in d3xp). You'll still need the original RoE assets (when I went to install them on Windows, the installer crapped out because I wasn't on Windows 2000 or XP, but you can just copy them from a directory on the CD- they're in a d3xp directory or something like that).
Re:Build Doom3 on MacOSX with XCode4 by prg318 on Saturday November 26, 2011 @06:42AM (#3279629)
The idtech4 source code release does not include any game data whatsoever (only the game engine source code), so the short answer to your question is "no".
Re:Build Doom3 on MacOSX with XCode4 by barrettcolin on Saturday November 26, 2011 @09:14AM (#3279799)
The slightly longer and more correct answer is the source release contains the game engine source and the Doom 3 and RoE game DLL source. The Doom 3/RoE game data is still required.