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Re:Exploring Euclideon's Unlimited Detail Engine by VMG on Thursday November 24, 2011 @11:19AM (#3274700)
> but voxels fill the entire object densely

I was under the impression that they fill the object's hull

Re:Exploring Euclideon's Unlimited Detail Engine by wladimir on Thursday November 24, 2011 @11:51AM (#3274792)
I guess you could do that, make the objects hollow. But that will obliterate the "low hanging" advantages of voxels such as destructable terrains, being able to cut things in pieces, realistic physics simulation etc...