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Re:Exploring Euclideon's Unlimited Detail Engine by wladimir on Thursday November 24, 2011 @11:07AM (#3274672)
I think the crossover point I mentioned earlier will come when GPUs become general-purpose enough to allow massively parallel voxel rendering implementations

Indeed. This is certainly possible with modern GPUs, and has been for a while. Voxels are pretty well-suited to GPU rendering. See the research I linked to in another reply in this thread.

I didn't get around to reading their entire article, but if they call it a CPU-only technique they are behind the curve instead of ahead.

Re:Exploring Euclideon's Unlimited Detail Engine by tripzilch on Thursday November 24, 2011 @03:59PM (#3275399)
Well on the other hand, if they can already do this with just CPU, it can only get better as they unleash the power of a GPU as well, right? Especially as you say, voxels are pretty well-suited to parallel rendering like that.