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Re:Exploring Euclideon's Unlimited Detail Engine by roel_v on Thursday November 24, 2011 @09:46AM (#3274442)
Sorry, by 'preprocessing' I meant things still done on each frame, but anything that is not raw pushing-vertices-into-the-gpu-pipeline, i.e. all polygon culling, LoD simplification etc.

But yeah, the amount of data you'd have to work on would be much greater, but the way I interpret all of this is that he's found algos to do that very fast, regardless of whether it's a lot of data.

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