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Re:Exploring Euclideon's Unlimited Detail Engine by ctdonath on Thursday November 24, 2011 @09:05AM (#3274350)
Comanche had shitty detail because it was running on 19 year old hardware. Scale that up 10,000x and refine the algorithms over a couple decades and Dell's demo is the logical result.
Re:Exploring Euclideon's Unlimited Detail Engine by jawngee on Thursday November 24, 2011 @12:31PM (#3274896)
Well, see above, it actually wasn't true voxels in this sense.