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Re:Why Bundles and Steam Sales Aren't Good for Most Indies by masklinn on Thursday November 24, 2011 @08:33AM (#3274255)
Much likewise, I have two categories on steam:

* Stuff I buy on sale because it looks ok and at that price it's nice. That makes up 90% of my library

* Stuff I buy right at release because I want it now because it looks/feels/seems that awesome. Recent examples in that category are Binding of Isaac and Bastion, which I bought at release.

Re:Why Bundles and Steam Sales Aren't Good for Most Indies by teamonkey on Thursday November 24, 2011 @08:54AM (#3274312)
Binding of Isaac and Bastion had a fair bit of hype surrounding them at launch; is it fair to say that this is the case for all indie games you bought at launch?
Re:Why Bundles and Steam Sales Aren't Good for Most Indies by masklinn on Thursday November 24, 2011 @08:57AM (#3274322)
Yes and no, I obviously have to know about the game to buy it at launch. And I have to be confident it's not a halfway chance of shooting myself in the foot. This has improved since I started regularly reading RPS, but before that Steam Sales were actually a great way to discover small Indie games: they're often featured pretty prominently, and /r/gaming and neogaf tend to have massive reco threads around sales, that's how I discovered gems like Atom Zombie Smasher.

But I tend to buy indie games at launch more often than "big name" $60 stuff.