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Re:Exploring Euclideon's Unlimited Detail Engine by Fargren on Thursday November 24, 2011 @05:53AM (#3273941)
I think the big deal is that it's supposed to convert poligon based graphics to voxels in real time. Which I doubt it can actually do, but if it can, it would be kind of cool.
Re:Exploring Euclideon's Unlimited Detail Engine by stefs on Thursday November 24, 2011 @10:56AM (#3274639)
the polygon to voxel conversion is just so artists can use existing tools like 3dmax or maya, which work on polygon models. think of the trees in their demo, the models have to come from somewhere. so realtime conversion is not needed.

as far as i can tell their voxel tech is just for non-moving objects like the landscape, buildings, etc. animated and moving actors are still rendered as polygons and blended into the scene (according to the article, this already works to a certain degree, but they weren't able to give a live demo, just a video).

Re:Exploring Euclideon's Unlimited Detail Engine by timknauf on Thursday November 24, 2011 @06:02AM (#3273958)
Their polygon-to-voxel technology is a sideline, I believe, and it doesn't sound like it's realtime.